<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-27242077</id><updated>2011-11-28T02:26:20.023+02:00</updated><title type='text'>CSI Games</title><subtitle type='html'>Competitive(/Cooperative) Story Interaction Games.
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I like games, I like winning games, this blog is here to share my thoughts regarding competitive games within which we generate a story. A sub-section of RPGs which in a way goes back to the roots.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-27242077.post-114973503892325275</id><published>2009-06-08T05:49:00.000+03:00</published><updated>2007-02-26T19:37:48.871+02:00</updated><title type='text'>We Moved.</title><summary type='text'>Blogger's crush yesterday got me very angry, so we moved.Set your watch and warrant to our new location: http://competitiverpgs.wordpress.com/.Moved all posts and comments.Cheers.</summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114973503892325275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114973503892325275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114973503892325275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114973503892325275'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/06/we-moved.html' title='We Moved.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-6737407184016660177</id><published>2006-07-07T19:42:00.000+03:00</published><updated>2007-02-26T19:43:34.178+02:00</updated><title type='text'>“CSI Games for All!”?; On Promotion</title><summary type='text'>So, Emily Care Boss, author of Breaking the Ice, talks about CSI Games, even though it was prompted by me, asking her if she thinks her newer game(Shooting the Moon) fits, because I think it does. This raises an issue close to my heart, the issue of promotion.I raised the issue of how Capes is promoted earlier. When I asked Tony about why he promotes the game as a super-hero game instead of </summary><link rel='related' href='http://competitiverpgs.wordpress.com/2006/07/07/csi-games-for-all-on-promotion/' title='“CSI Games for All!”?; On Promotion'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/6737407184016660177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/6737407184016660177'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2007/02/csi-games-for-all-on-promotion.html' title='“CSI Games for All!”?; On Promotion'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-3373917066739284939</id><published>2006-06-30T19:41:00.000+03:00</published><updated>2007-02-26T19:42:16.153+02:00</updated><title type='text'>Slime Octopi and Coral; I, Boardgamer.</title><summary type='text'>So, much earlier we had on the blog Slime Octopi and Coral's Power 19, now I've finally finished writing the game.It is very under-polished, it is very rough, but it has some very nifty ideas. I've decided against making it a CSI Game and at present time it's a board-game, with one simple modification needed to turn it into a CSI Game(namely, of adding narration once the Cards are flipped over, </summary><link rel='related' href='http://competitiverpgs.wordpress.com/2006/06/30/slime-octopi-and-coral-i-boardgamer/' title='Slime Octopi and Coral; I, Boardgamer.'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/3373917066739284939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/3373917066739284939'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/06/slime-octopi-and-coral-i-boardgamer.html' title='Slime Octopi and Coral; I, Boardgamer.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-458303296124790098</id><published>2006-06-27T19:38:00.000+03:00</published><updated>2007-02-26T19:40:13.524+02:00</updated><title type='text'>Specific Blinders; Constraints; Isn’t it Getting Dark in Here?</title><summary type='text'>So, here we are, still with the issue of blinders. Blinders are practical things, they help shape your design and play, and as such we give them still more space.When you use Blinders in specific games they tend to call them "Constraints", pointing out what you can do and what you cannot, the limits of the game. People pointed out games like Polaris or even Dogs in the Vineyard are akin to </summary><link rel='related' href='http://competitiverpgs.wordpress.com/2006/06/27/specific-blinders-constraints-isnt-it-getting-dark-in-here/' title='Specific Blinders; Constraints; Isn’t it Getting Dark in Here?'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/458303296124790098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/458303296124790098'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/06/specific-blinders-constraints-isnt-it.html' title='Specific Blinders; Constraints; Isn’t it Getting Dark in Here?'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-3275021240408197900</id><published>2006-06-19T19:38:00.000+03:00</published><updated>2007-02-26T19:40:46.677+02:00</updated><title type='text'>Blindness without Blinders.</title><summary type='text'>Well, this is the third in a series of posts, that originally was planned to host only two entries. These posts present practical theory(?), they give you concrete considerations when you play, design and especially playtest a game, specifically a CSI Game.In the first post I pointed out why the system deserves its own playtesting, where you test the system rather than the game. We keep talking </summary><link rel='related' href='http://competitiverpgs.wordpress.com/2006/06/19/blindness-without-blinders/' title='Blindness without Blinders.'/><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/3275021240408197900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=3275021240408197900' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/3275021240408197900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/3275021240408197900'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2007/02/blindness-without-blinders.html' title='Blindness without Blinders.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-115009340734823734</id><published>2006-06-12T09:19:00.000+03:00</published><updated>2006-06-12T09:23:27.353+03:00</updated><title type='text'>Winning and Losing; Tony/Capes "Vs." Guy/Cranium Rats</title><summary type='text'>Well, we'll use this site to mirror the word-press one, but I'm going to lock commenting on this one, and posts may take a day or even a week to get here.Wordpress EntrySo, since I'm mucking about with L-Space these days, this post is actually influenced by the next post, which is yet unwritten, that post, and by proxy this one as well, will deal heavily with personalities and how they affect </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/115009340734823734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=115009340734823734' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/115009340734823734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/115009340734823734'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/06/winning-and-losing-tonycapes-vs.html' title='Winning and Losing; Tony/Capes &quot;Vs.&quot; Guy/Cranium Rats'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114944757668907823</id><published>2006-06-04T20:54:00.000+03:00</published><updated>2006-06-04T21:59:36.733+03:00</updated><title type='text'>...and Double Blinders; The Players Don't(Stand Alone).</title><summary type='text'>This post is a direct continuation of this post, unlike most posts which build indirectly on what has come before(Yes, reading this blog in order helps greatly). Seems like there'll also be a surprise third post in this series, though I'm unsure if it'll be next or one after, since the next two posts build on one another!So, when playtesting it's important to test the mechanics on their own, to </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114944757668907823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114944757668907823' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114944757668907823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114944757668907823'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/06/and-double-blinders-players-dontstand.html' title='...and Double Blinders; The Players Don&apos;t(Stand Alone).'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114915987104445067</id><published>2006-06-01T13:36:00.000+03:00</published><updated>2006-06-01T14:14:07.086+03:00</updated><title type='text'>Questioning Analysis of an Analytical Tool; "Huh?"; Descriptive Vs. Prescriptive</title><summary type='text'>First, an apology. I should write the second part of the "With Blinders.." post but it will have to wait until Sunday instead.So I've asked John Kirk to write his own Meta-Chanics for Cranium Rats before reading my own version which is up right here on this very blog.He didn't exactly do what I asked him to; he used the gauge diagrams in his RPG Design Pattern book to analyze the currency flow in</summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114915987104445067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114915987104445067' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114915987104445067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114915987104445067'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/06/questioning-analysis-of-analytical.html' title='Questioning Analysis of an Analytical Tool; &quot;Huh?&quot;; Descriptive Vs. Prescriptive'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114865917602627901</id><published>2006-05-26T18:47:00.000+03:00</published><updated>2006-05-26T18:59:36.036+03:00</updated><title type='text'>With Blinders...; The System Stands Alone.</title><summary type='text'>This post relates directly to the previous post. I am not going to tell you why; I'd build you a rifle but not shoot for you, I will build you a fire but I will not cook for you; I will present you this analogy but not explain it to you.So, building on the last post and also going directly from the Meta-Chanics post, I'm going to start this 1-of-2 post, about testing pure systems.So, when you're </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114865917602627901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114865917602627901' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114865917602627901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114865917602627901'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/with-blinders-system-stands-alone.html' title='With Blinders...; The System Stands Alone.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114805951323040751</id><published>2006-05-19T19:49:00.000+03:00</published><updated>2006-05-19T20:25:14.493+03:00</updated><title type='text'>Game Theory and RPGs; Logic Vs. Reality.</title><summary type='text'>And so, we continue with our posts which do not appear on my LiveJournal, and it seems we will continue to do so in the forseeable future.People, please share your thoughts regarding my writing, because I can see we have at least a couple of readers.In games and businesses we have Game Theory, which to some degree dictates the way people operate. You'd think they'd operate by common logic, but </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114805951323040751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114805951323040751' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114805951323040751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114805951323040751'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/game-theory-and-rpgs-logic-vs-reality.html' title='Game Theory and RPGs; Logic Vs. Reality.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114755186303499546</id><published>2006-05-13T23:14:00.000+03:00</published><updated>2006-05-13T23:24:23.043+03:00</updated><title type='text'>Cranium Rats - Meta-Chanics.</title><summary type='text'>This is a post which is not re-posted from my LiveJournal, hard as that may be to imagine.I did not post this on my game, the Meta-Chanics section because I believe in a "Double-Blinders" test of the system, but fuck it, we could have that later. I'll explain this concept later in two posts or so, expect it by the end of the week.The following is more or less the way Mechanics work in Cranium </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114755186303499546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114755186303499546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114755186303499546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114755186303499546'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/cranium-rats-meta-chanics.html' title='Cranium Rats - Meta-Chanics.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114710822989467349</id><published>2006-05-08T20:07:00.000+03:00</published><updated>2006-05-08T20:10:29.903+03:00</updated><title type='text'>CSI Game Criteria; On Figuring Out if you Fit.</title><summary type='text'>Live Journal PostSo on the previous entry we've covered what a CSI Game is, now I'll add the last entry needed in order to complete the CSI Game project scuffolding, after this post, the project could technically stand on its own.This entry is about figuring out the "CSI Game" Rating of games, and figuring if your game fits into the criteria.CSI Game Rating is based mostly on your intentions and </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114710822989467349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114710822989467349' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114710822989467349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114710822989467349'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/csi-game-criteria-on-figuring-out-if.html' title='CSI Game Criteria; On Figuring Out if you Fit.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114695708496466450</id><published>2006-05-07T02:10:00.000+03:00</published><updated>2006-05-07T02:11:24.976+03:00</updated><title type='text'>CSI Games; A Definition.</title><summary type='text'>LiveJournal Entry.First, tried to get a game of Cranium Rats going today, still no luck. Fate is conspiring against your faithful writer, who will keep fighting back, and will eventually win.So, we keep talking about CSI Games, but we do not yet have a clear definition of what comprises a CSI Game. What we do have right now is what I said in my first post on the topic. To whit:".."CSI Games", CSI</summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114695708496466450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114695708496466450' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114695708496466450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114695708496466450'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/csi-games-definition.html' title='CSI Games; A Definition.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114693699090563855</id><published>2006-05-06T20:34:00.000+03:00</published><updated>2006-05-06T20:37:32.203+03:00</updated><title type='text'>Regarding Crowd</title><summary type='text'>LiveJournal Post.This is an addendum to the previous post.So, I got this PM on The Forge from John Kirk who's working on Gnostigmata(he's currently looking for playtesters), in response for me trying to get him to playtest Cranium Rats since as you can see from the last post we CSI Game designers are the most suited people to help one another:"Guy, I'm sorry I've got to turn you down.  It has </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114693699090563855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114693699090563855' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114693699090563855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114693699090563855'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/regarding-crowd.html' title='Regarding Crowd'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114678261118246078</id><published>2006-05-05T01:42:00.000+03:00</published><updated>2006-05-05T01:43:31.190+03:00</updated><title type='text'>CSI Games: So Why Bother?</title><summary type='text'>Live Journal Post.I love it when other people do my work for me. So we have a question, "Why do we need someone to push forward the idea of "CSI Games", a further subdivision of our hobby?"The answer begins in this post where I outline what CSI Games are to begin with and how they differ from what is out there right now. Expect a more formal answer, one that people could(hopefully) put in their </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114678261118246078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114678261118246078' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114678261118246078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114678261118246078'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/csi-games-so-why-bother.html' title='CSI Games: So Why Bother?'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114661017688726878</id><published>2006-05-03T01:48:00.000+03:00</published><updated>2006-05-03T01:50:33.843+03:00</updated><title type='text'>Game Design as a Viral Disease.</title><summary type='text'>LiveJournal Post.First, for those who did not notice(most of you), I've begun syndication of game related, especially CSI related information to a new Blog, aptly called, CSI Games.A question to my LiveJournal readers, do you find these game posts of any interest?Second, I want to revise Cranium Rats, but first I need your help. I need more answers regarding the questions presented in this </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114661017688726878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114661017688726878' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114661017688726878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114661017688726878'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/05/game-design-as-viral-disease.html' title='Game Design as a Viral Disease.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114632347999563020</id><published>2006-04-29T18:08:00.000+03:00</published><updated>2006-04-29T18:11:20.006+03:00</updated><title type='text'>Slime Octopi and Coral; Power 19</title><summary type='text'>LiveJournal PostThis is posted to show you one of the projects I'm working on and how it relates to my beliefs regarding games and RPGs, aka CSI Games.The Power 19 are a design process or accessory that helps you formulate your ideas and present them.Slime Octopi and Coral is a game that meshes Call of Cthulhu with Cranium Rats' competitive theme and mechanics, and cranks it up even higher.This </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114632347999563020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114632347999563020' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114632347999563020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114632347999563020'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/04/slime-octopi-and-coral-power-19.html' title='Slime Octopi and Coral; Power 19'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114627428953585553</id><published>2006-04-29T04:29:00.000+03:00</published><updated>2006-04-29T04:35:36.246+03:00</updated><title type='text'>Memes and Games</title><summary type='text'>LiveJournal PostI'll begin with a quote, this quote is quite large, because it's all good. This quote is taken from the book Memetic Magic which I'm currently way too poor to buy. If you want to buy it for me I'll hug you lots. I didn't read the book, but the excerpt is available at the link provided:ARTISTIC MEMETIC MAGIC by Kirk PackwoodOpening the Portal to the Astral-Daemonic Planes Artistic </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114627428953585553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114627428953585553' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114627428953585553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114627428953585553'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/04/memes-and-games.html' title='Memes and Games'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27242077.post-114627399134859297</id><published>2006-04-29T04:21:00.000+03:00</published><updated>2006-04-29T04:26:31.353+03:00</updated><title type='text'>Direction Shift, Refocus; Board/War/Card Games and RPGs, an Observational Treatise.</title><summary type='text'>LiveJournal PostFirst, I'd like to note that I was in a sort of a funk regarding LJ lately, which explains the lack of updates. I am now adding a new directional goal for my journal, that of exploring my RPG related thoughts and creations. This will lead to more posts, although they may be of limited interest to those not interested in exploring RPGs or my creations.Sleeping World Journal is </summary><link rel='replies' type='application/atom+xml' href='http://competitiverpgs.blogspot.com/feeds/114627399134859297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=27242077&amp;postID=114627399134859297' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114627399134859297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27242077/posts/default/114627399134859297'/><link rel='alternate' type='text/html' href='http://competitiverpgs.blogspot.com/2006/04/direction-shift-refocus-boardwarcard.html' title='Direction Shift, Refocus; Board/War/Card Games and RPGs, an Observational Treatise.'/><author><name>Guy</name><uri>http://www.blogger.com/profile/16461862126469568780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
